

His ability to zone areas through his Oil Spills, can easily force enemies into a disadvantageous fight. His damage isn't going to set the world on fire, but he can dish out some decent heat. She is a fairly safe healer due to her range, only having to be wary of the most mobile heroes such as Genji and Tracer where she might have to get out of her rocking chair and stand a little closer to the fight to allow her allies to peel for her.Īnduin:Strong sustained healing, a very powerful trait able to save an ally from death, and can follow up on CC with his own root.īlaze: Very strong wave clear and self-sustain. While he can be played in the solo lane he is often better roaming with his team since he can follow up on CC very well or pull enemies into range of your allies CC.Īna: A sustained healer with long range, able to sit very far from the fight and still influence it greatly. Global presence through Symbiote hats, strong. Certain maps, S+ tier with correct allies.Īlarak: Alarak brings abilities to reposition enemies and deal shocking burst damage. Don't underestimate the benefit of forcing enemies to play around Living Bombs.Ībathur: Specialists, unique playstyle.

When your team commits he can follow up with his own stun, turning their world upside down. Kael'thas: Able to apply a lot of heat to the enemy team by keeping Living Bombs active on enemies, forcing them to spread out. Even with heroes that can deal massive damage to high health targets, Deathwing will have four allies that can help peel or kill his enemies. While his abilities are slow and easy to read, in the heat of a teamfight it is difficult to play around his impactful abilities. S Tierĭeathwing: Powerful abiliites, massive healthpool and tons of armor makes Deathwing a huge threat. ⬆ Gazlowe moved to C tier. His rework has given him a less niche kit, allowing him to fight in the thick of things as a bruiser. Considered weak, these heroes will require more effort than most heroes to be effective.
